Known Motion Geometry
Suppose we know that there's a plane in our image, and so the motion model has to follow that of a plane.
1. Perspective
The velocities:
2. Orthographic
If our plane lies at a sufficient distance from the camera, the distance between points on the plane is minuscule relative to that distance. So we can disregard the depth in this case. Thus we need 3 correspondence points to solve: This is an affine transformation.