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Introduction
Chapter 2: First Glance at Visual SLAM
Chapter 3: 3D Rigid Body Motion
Rotation Matrix
Rotation Vector and Euler Angle
Quaternions
Affine and Projective Transformation
Chapter 4: Lie Group and Lie Algebra
Basics of Lie Group and Lie Algebra
Exponential and Logarithmic Mapping
Chapter 7: Visual Odometry: Feature Point
Feature Point
ORB Feature
Feature Matching
Calculate Camera Motion
2D-2D: epipolar geometry
3D-2D: PnP
3D-3D: ICP
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Affine and Projective Transformation
3.4 Affine and Projective Transformation
Transform Name
Matrix Form
Degrees of Freedom
Degrees of Freedom
Euclidean
6
Length, angle, volume
Similarity
7
volume ratio
Affine
12
Parallelism, volume ratio
Perspective
15
Plane intersection and tangency
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